Final Fantasy Crystal Chronicles: My Life as a King – Review

Whew. Finally managed to get this review written. This game is awesome, one of my favorites ever, so I hope I do it justice. :P






Final Fantasy Crystal Chronicles: My Life as a King

Console: Wii (WiiWare)

These Crystal Chronicles games just seem to be getting better. Ring of Fates was incredible; and while this game takes a turn down a slightly different path, even a much more risky one for the series, it does not disappoint.

Plot – [10/10] The story of this game takes place shortly after the events of the original Crystal Chronicles game. The miasma created by the Meteor Parasite has been dispelled, and the world has, for the most part, been reduced to nothing. The only remnant of the times before the miasma are the ambiguous crystals that reside in the towns.

Enter the world of the young son of Epitav, the nation’s king – he has been chosen by default to be the new king of the land. The only problem is the lack of citizens, and buildings.

Upon arriving in his old town, along with his father’s chief advisor, Chime, and noble knight, Hugh, the new king must make use of the promised land left for him by his deceased father, and the mysterious power of Architek, to form a new society.

However, soon after the town’s re-creation, disaster strikes, and a terrifying secret from the past resurfaces. Questions about Epitav himself, and his loyalty arise, and the entire kingdom is forced into a battle of good versus evil – but the lines between are blurry, and you are at the reins.

Gameplay- [10/10] Incredibly original. I cannot stress that enough. The style of this game is unlike anything I have ever seen before. Some classify it as a tycoon game, some an RPG, some an adventure – but it truly is everything in between.

Everything you yourself do is within an unlimited amount of short days, within the boundaries of your own town. The purpose of the game is, essentially, to build new structures with Architek, the magic used to build such structures. However, to fuel the Architek, you need a material known as Elementite. This is where your adventurers come in.

You commission adventurers to go out and seek Elementite for you, as well as other things, through royal beheths posted at bulletin boards in the town. While you do not explore the dungeons yourself, you are almost entirely responsible for your adventurer’s jobs, stats, weapons, armor, etc.

Most commands are completed through your advisor, Chime, with a flick of the Wiimote.

All in all, the game runs very smoothly, with basic controls that are easy to get used to.

Graphics- [9/10] Typical Wii graphics – there really is no change from the FFCC title for the Gamecube (which were albeit incredible graphics for the GCN). There is minimal lag, but usually only when buildings are being erected, and you attempt to move, or call Chime once more.

Final Score- [10/10] This game has by far surpassed the other two in the series in addictiveness. An excellent plot, simplistic controls that appeal to more casual audiences and a strategic element that attracts the more sophisticated gamer, and an overall unique experience that is unlike any other, make this game the the best in its series, and one of the best of the year so far. Square Enix walked in uncharted territory, risked the reputation of Crystal Chronicles, and pulled it off. Definitely go out of your way to buy this game. A+

Verdict: Buy it


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