Okami Review

PS2 ports are one of Wii owners’ worst nightmares. But in Okami’s case, it should be considered a dream. A wonderful, lengthy, polished, beautiful dream. Yes, Okami is an absolute gem and easily seats itself at the top of the Wii’s library. From the game’s beautiful presentation, to its masterfully told story. Okami is a piece of art, throughout every aspect of its design, a must own for every Wii owner who calls themselves a hardcore gamer.

Okami’s most advertised trait is its visual style. The combination of Japanese art with wonderful paper filter is delivered perfectly. Added to the Wii version is 480p widescreen, but besides that, the game’s visuals have remained the same. The game looks spectacular nonetheless. One of the Wii’s most beautiful titles.

One problem to note is the frame rate drops. They aren’t plentiful, but they are there. Hopefully Ready At Dawn’s next Wii effort will have it locked down. Keep it mind the game does look spectacular.

The game is laid out similar to The Legend of Zelda. You’ve got a huge overworld to explore, which leads to dungeons and towns. Okami does a lot of things better than Zelda; the overworld is only one of them. In Zelda, there are secret areas to be discovered throughout the overworld, but Okami takes that aspect to the next level. There is so much to be discovered, so many treasures to be unearthed, you can spend a lot of time just running about, looking for spoils.

Also, if you were to ask me how many dungeons Okami contained, I wouldn’t be able to tell you. That’s not to say there are so many, they’re uncountable, but it’s just less obvious you’re in a dungeon than in a Zelda title. You can got through an entire area, and not tell if it’s a dungeon or not. One thing I must rag on is the difficulty level. It’s not hard, but I guess that’s no surprise, most games in this era aren’t. There are some really clever puzzles, but you’ll find that you’ll rarely have trouble dispatching enemies and bosses.

The boss designs are similar to Zelda’s. Using an item or ability that you found in the area before the boss, you’ll uncover its weak point. Then you exploit it and bash the boss until it dies. It’s simple and easy, and needs to change. The Metroid Prime trilogy has boss fights down. They’re big, hard and epic. Everybody has to take a page from Retro’s book.

Okami has a lot of fantastic aspects, but two exceed the rest. The story and the soundtrack. The score is incredible, every track fits with the situation, and they’re all beautiful. Go download or buy the OST, even if you haven’t played the game yet, just do it.

As for the story, this is the place where Okami pulls itself past so many games. There are so many twists and turns, and I guarantee that at the 10 hour mark, it will look like the game will end, but you’ll be saying to yourself: ‘What’s gonna happen? The game can’t end here.’ At least that’s what I was thinking.

Character development is great. You’ll really feel the connection to the characters and you’ll love them all. The game’s ending will tear you up, you won’t want to say goodbye to all the friends you made throughout this massive quest. As the game ends, you’ll look back and say: ‘Please Capcom, make a sequel.’

Okami is amazing. Straight up. It’s a must have, one of the best Wii games and one of the best games of the year. It exceeds in all categories, story, sound, presentation. Every aspect is polished and perfect. This game is awesome.


5 out of 5


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