Final Fantasy Crystal Chronicles: Ring of Fates Review

Final Fantasy Crystal Chronicles: Ring of Fates

Console: Nintendo DS

In all honesty, who doesn’t love Final Fantasy? Quite possibly one of the most popular video game series of all time, the incredible masters of RPG have done it again, and they certainly lived up to expecations.

I personally have been anticipating this game for ages, and seeing as I loved Crystal Chronicles for the GCN, I had high expectations. I was not disappointed.

Plot- [10/10] One of the most intelligent and interesting plot designs ever, in my opinion. In complete contrast to the many somewhat pointless subplots that were the downfall of the original game, Ring of Fates delivers an incredible storyline that will leave you wondering what is going to happen next. Along with this is the customizable aspect of Multiplay mode, which is similar to the original game, giving you the choice of either option.

In RoF, twins Yuri and Chelinka live with their father, Sir Latov, in a small village on the outskirts of Rebena Te Ra, the region’s capital (points if you know where the name is from). Their mother is long deceased, and the children miss her dearly.

Suddenly, monsters begin to appear in many places, controlled by mysterious red crystals embedded in their body. These crystals are somehow related to the Crystal Temple in Rebena Te Ra, and are viciously powerful and evil in comparison to the light crystals that the Yukes use for magic.

After a day at Mount Vaal, picking Moogle Plants with family friend Alhanalem, the children are looking forward to a quiet night alone with their father – one that will never come. Their village is invaded by the Blackguards of the Temple, and a strange wizard called Chaspel murders Yuri and Chelinka’s father, asking for “a replacement”. Yuri and Chelinka ward him off using magic, but at a terrible price; Chelinka can no longer speak.

Along with Alhanalem, Meeth the Lilty, and Gnash the Forest Selkie, the twins must get to the bottom of the terrible prophecy they are, unknowingly, a part of, and stop the demonic power of the crimson moon – before it is too late.

Gameplay- [8/10] After Crystal Chronicles, it takes some getting used to to play this game, and especially interchanging between the touch screen and the buttons while in combat. However, having a damage meter in place of the original game’s “heart system” is much easier.

Switching party members is also an issue. You need to touch their logo on the touch screen, but this happens while you are still being attacked – A fact that makes it nearly impossible to not take damage while you are doing it.

Graphics- [6/10] With all that is good about this game, the graphics are truly a disappointment. The short, animated “baby people” are annoying to watch on my DS screen, and they could have done much better, in my opinion.

Final Score- [9/10] An excellent, excellent game, and probably my favorite DS game thus far. Definitely a must-have, even if you didn’t like the original – It is less like a Crystal Chronicles and more like a true Final Fantasy title, which is still great. A+

 

-Brett, Cafe Editor

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: