Game: Phoenix Wright: Ace Attorney
System: Nintendo DS
It may have been released two years ago, but it still deserves to be played and reviewed. Phoenix Wright: Ace Attorney is, and always will be, one helluva game, if I do say so myself.
The game is like this: you are the character Phoenix Wright, a new defense attorney working at the Fey and Co. Law Offices. You go through five trials in the game, pointing out contradictions in witness’ testimony, investigating crime scenes, and getting to the bottom of the truth.
Game-play wise, this game requires your head, big time. You must think quick and put together seemingly random pieces of a puzzle together to form the truth. And it all eventually makes sense. This is kind of like a novel, so a LOT of reading is necessary to advance in the game. If you hate reading, this game is definitely not for you.
When collecting evidence and going from crime scene to the detention center to the police office to wherever, it gets tedious. Of course, what makes it interesting is how you interact with people there and what you discover at the scenes. Definitely look everywhere and talk about anything. But, the tediousness does get pretty bad by the time of the fifth case (BELIEVE ME), and when you’re antsy to get the game over with, you’ll realize there’s a lot more to it than what there already is.
When in the courtroom, however, it completely makes up for it. This is strictly cross-examining witnesses and finding their lies and/or mistaken testimonies. This is where the game really shines. You must use intuitiveness and everything up your sleeve to win, here, although it is slightly linear (but later cases it gets harder to do).
Story wise, this game takes the cake. I’ve never seen such excellent story-telling. The final case in the game literally made my jaw drop in awe. And you learn much back-story to the characters and events that happen in the game. And what characters! Miles Edgeworth, the nitty-gritty prosecutor you square off against (he’s my favorite character); the Fey sisters, Mia and Maya (Mia is your boss, Maya is a spirit-medium-in-training); Dick Gumshoe, the scatterbrained detective who is oddly loyal to Edgeworth; and, finally, the biggest boss of them all, Manfred von Karma, the toughest and ruthless prosecutor you’ll meet in the game. He’s a piece of work, indeed.
Overall, the game kicks ass. The characters and story are top-notch, but the evidence collecting sequences are tedious and tiring. I rate this a…
What is it now, Mr. Wright?
“Is the defendant guilty of being a horrible game or not?!”
Oops, sorry. “Not guilty.”
…right. I rate this game an 8.5/10.